Study Guide 1
Quizzes are closed book. 30 minutes. In Lab. One written cheat sheet is allowed.
Topics:
Everything from study guide 1 as well as
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Transformations
Terms To Know:
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Frames of reference, coordinate systems
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Homogeneous coordinates
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Transformations: Scale, Rotate, and Translation
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Skeletons, joints, bones, degrees of freedom, skinning, skin weights
Sample Short Questions:
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Write the transformation that corresponds to a (0.5, 1, 0.5) scale
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As a 2x2 block matrix
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As a 4x4 matrix
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Write the transformation that corresponds to a (0.5, 1, 0.5) scale
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As a 2x2 block matrix
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As a 4x4 matrix
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Write the transformation that corresponds to a (45, 30, 15) degree XYZ Euler angle rotation
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As a 2x2 block matrix
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As a 4x4 matrix
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What is the (x,y,z) coordinate that corresponds to the homogeneous point (1,2,3,4)?
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What is the homogeneous coordinate for the vector (0,-1,0)?
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What is the homogeneous coordinate for the point (0,-1,0)?
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Suppose we rotate the vector (0,-1,0) by 30 degrees around the Z axis. What is its new direction?
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Suppose we scale the vector (0,-1,0) by (0.5, 0.5, 0.5) units. What is its new length?
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Suppose we translate the vector (0,-1,0) by (0.5, 0.5, 0.5) units. What is its new direction?
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Suppose we rotate the point (0,-1,0) by 30 degrees around the Z axis. What is its new direction?
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Suppose we scale the point (0,-1,0) by (0.5, 0.5, 0.5) units. What is its new length?
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Suppose we translate the point (0,-1,0) by (0.5, 0.5, 0.5) units. What is its new position?
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Give the rotation matrix that corresponds to the rotation given by the quaternion (x,y,z,w) = (sin(30), 0, 0, cos(30))
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Suppose we want to rotate an object 30 degrees around the Y axis. Give this rotation as a
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(x,y,z,w) quaternion
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(x,y,z) euler angles (ZYX order)
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Imagine a cylinder that extends from -1 to 1 along the Y axis and has origin (0,0,0) and radius 0.5 when unrotated, unscaled, and untranslated.
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Draw the cylinder
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What are the global coordinates of the top of the cylinder if we scale by 0.5, rotate 30 degrees, and translate by (-1,-1,-1)
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Give the transform that corresponds to this sequence of transformations
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Multiply (0,1,0) by this transform.
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Show that the transform that translates by (1,1,0), rotates by -30 degrees, and scales by 2 is the inverse of the above matrix.
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Suppose we have a transform that translates by (1,0,0) and rotates by 45 degrees. Give the transformation and inverse transformation corresponding to this sequence of transformations.
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How can we use the cross product to check if a point is to the left or right of us?
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Suppose we compute the cross product from (4,5,0) and (-1,5,0). In a left-handed coordinate system, what direction will the resulting vector be?
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Consider the scene hierarchy in Unity. Suppose we have the following hierarchy: root → hips → knee → foot.
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How can we compute from local foot coordinates to global coordinates?
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What is the origin of the foot in local coordinates?
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What is the up vector of the foot in local coordinates?
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Sample Long questions can be found in our class notes and lab exercises.