Game Project
Idea: Due Friday, Nov 22 Project: Due Friday, Dec 13
The goals for this project are:
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Explore topics that are interesting to you
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Create a playable experience that you can share with others
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Expand on skills and knowledge learned during the semester
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Create a portfolio project
1. Requirements
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Your project should create a piece of software, such as a demo, tool, or game
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Your project should be unique and represent your own creativity. It is ok to use assets made by other people so long as you attribute their work.
Your final grade will be based on
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Git repository - Your project should build and run in Unity, without modifications
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Your README should summarize your work from the semester using text, videos, gifs, and images
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Demonstrate effort and creativity. To earn an A, the final result must show quality, effort and ingenuity.
2. Milestones
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Project idea: Due Nov 22nd (Informally, email or slack your idea to the instructor.)
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Playable project demo: Due Dec 10th.
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Final project submission: Due Dec 13th
3. Project Idea
Due Nov 22nd
Email or slack your idea and title to anormoyle@brynmawr.edu.
Your project idea should include:
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Project title/idea
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How will this project be unique from existing demos?
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Identify the features you plan to implement and a timeline for completing them
You will only have a three weeks to finish your project so try to scope the work appropriately. Below are some ideas:
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Extend your HelloUnity homework to include features to make it a polished, playable experience. For example, you might implement battle mechanics, story elements, a win condition, enhanced UI, and cut scenes.
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Implement a whole new game concept (Watch out that it is not too complex!)
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Implement a technical demo
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Implement your own A* and character steering algorithm
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Implement crowds or flocking
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Implement a town of agents with daily life activities
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Implement cloth simulation
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Implement a procedural city or level generator
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Implement a physically-based character or vehicle
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3.1. Demo Day
Due Dec 10th
You will need to have videos and a playable experience ready on Dec 10th. In class and lab, we view all videos and have a Q&A for each game, followed by an open play session where we will take turns trying each others' games.